Shaheem AkhtarGamingWarden

Client work / BinaryFall

A hosting platform,
connected end to end.

I developed BinaryFall’s website, backend, and infrastructure, including Pterodactyl customisation, website-to-panel integration, automation, user management, and the admin area.

My role
Full-stack & infrastructure developer
Organisation
BinaryFall
Delivery
Website, backend & panel integration
BinaryFall public homepage
Live website captured 6 September 2026. This is the public interface, not a screenshot of the private admin area. Source ↗

The challenge

A hosting website has to do more than display plans. Customer accounts, billing, server provisioning, and the underlying machines need to operate as one service.

My scope covered both the software customers use and the infrastructure behind it, including replacing the previous WHMCS billing setup and resolving a hairpin NAT fault on the Frankfurt node.

What I developed

Website & customer area

The public website, backend, user management, and customer-facing flows.

Admin & billing

The admin area and custom billing and provisioning platform.

Pterodactyl integration

Panel customisation, website-to-Pterodactyl connectivity, and server automation.

Infrastructure

Proxmox/KVM node work, networking, and supporting mail infrastructure.

How the pieces connect

A high-level view of my implementation scope:

  1. Website & accountsCustomer interface and user management
  2. Backend & adminBilling, provisioning logic, and automation
  3. Pterodactyl & WingsCustomised panel and server integration
  4. Server infrastructureLinux, Proxmox/KVM, and networking

The implementation choice

A custom billing layer let the website and provisioning workflow follow the hosting service’s requirements. The tradeoff is responsibility for maintaining that integration as the application and panel change.

Stack: Next.js · Node.js · Express · PostgreSQL · Redis · BullMQ · Prisma · Pterodactyl · Wings · Proxmox/KVM

The result you can inspect

The public site brings game discovery and plan selection into one interface, with account access and published service information. The screenshots and links show the deployed customer-facing work; they do not expose private user or admin data.

The infrastructure work also resolved the internal-network connectivity fault described above.

BinaryFall game catalogue and plan discovery
Game catalogue on the live BinaryFall website, captured 6 September 2026. Source ↗

Available for freelance work

Have a system in mind?

Tell me what it needs to do, what exists already, and where you need help.

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